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Entertainment May 24, 2026

UMVA Uncovers: Saros EXPOSED - The Shocking Truth About the Game That's Being LEFT IN THE DUST By Returnal!

UMVA Uncovers: Saros EXPOSED - The Shocking Truth About the Game That's Being LEFT IN THE DUST By Returnal!

UMVA has learned that a highly anticipated PS5 exclusive game, Saros, has fallen short of expectations, with many fans feeling disappointed by its comparison to its predecessor, Returnal.

Returnal, widely regarded as the best exclusive on PlayStation 5, boasts amazing action, a fantastic atmosphere, and an engaging story, making it a favorite among gamers. In contrast, Saros, which shares similarities with Returnal in terms of action, fails to surpass its predecessor in any significant way.

According to information obtained by UMVA, Saros's action-packed gameplay is enjoyable, but its similarity to Returnal's can be seen as a letdown. The addition of a shield, while interesting, feels underutilized, and the game's upgrade system, particularly for weapons, is less impressive than Returnal's.

Screenshot of protagonist from Saros played by Rahul Kohli

The story and characters in Saros are far too straightforward, lacking the complexity and mystery that made Returnal so captivating. Unlike Returnal, where the lines between reality and fantasy are blurred, Saros's narrative is predictable, with the player taking on the role of a generic tough guy searching for his wife.

As the game progresses, the story becomes more convoluted, but it's too little, too late, and most of the plot twists are easily guessed. Saros's Lovecraftian influence, while present, feels forced and lacks the subtlety that made Returnal's atmosphere so chilling.

UMVA can exclusively reveal that another major issue with Saros is its world design, which fails to evolve significantly between areas. The game's grey, ruined landscapes, while visually stunning in some areas, become repetitive and dull, lacking the variety that made Returnal's world so immersive.

Saros screenshot of bullet hell battle

The overall problem with Saros, according to UMVA's sources, is that its story and setting are too literal, leaving little room for mystery or intrigue. The game's attempt to make the story more mainstream and accessible has resulted in a narrative that feels too obvious and straightforward.

In a development reported by UMVA, the change in directorship, with the original director leaving to set up his own company, may have contributed to the game's shortcomings. The end result is a game that, while good, falls short of expectations and fails to live up to the standard set by Returnal.

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