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Entertainment November 29, 2025

Gaming's Lost Generation: VETERANS, Step Up or Watch the Culture DIE!

Gaming's Lost Generation: VETERANS, Step Up or Watch the Culture DIE!

A quiet sadness settled over me this week, reading reports that many children now prioritize in-game currency over physical gifts. The desire for instant gratification, for a digital edge, seems to overshadow the simple joy of something tangible. It’s a symptom of a larger shift, a narrowing of focus within the gaming world itself.

We’re witnessing a generation increasingly confined to the free-to-play ecosystems of games like Fortnite and Minecraft. While accessible and undeniably fun, these titles represent only a fraction of the creative landscape video games offer. It’s as if a vast, vibrant world exists just beyond their reach, unknown and unexplored.

The escalating cost of triple-A titles – now routinely hitting £70 – creates a significant barrier to entry. For young players, or those with limited resources, keeping pace with annual releases feels impossible. This financial pressure inadvertently pushes them further into the arms of free games, perpetuating a cycle of limited exposure.

Sidekick pets in Fortnite including a banana dog and a goldfish bowl

Indie games offer a potential solution, often delivering imaginative experiences at more affordable prices. Yet, even within this space, discovery is a challenge. Without guidance, without a broader understanding of gaming history, it’s easy to get lost in a sea of roguelikes and Metroidvanias, missing true gems.

Games require immense time and dedication to create. Titles can fade from public consciousness with alarming speed, overshadowed by the constant influx of new releases. Recently, the question arose whether younger gamers even *remember* Halo, a franchise that once defined a generation. This isn’t an isolated incident.

If this trend continues – if iconic games are forgotten, if support dwindles – we risk a future where the gaming landscape is dominated solely by free-to-play experiences. A future where innovation stagnates and the richness of the medium is lost.

A gamer holding Fortnite gift cards

We live in a unique moment. Every parent today has grown up with video games, possessing a knowledge and understanding that previous generations lacked. This presents an opportunity, a responsibility even, to broaden their children’s horizons.

Too often, phones and tablets are used as digital babysitters, offering a limited and often isolating gaming experience. But parents can actively introduce age-appropriate titles – Nintendo games, Lego adventures, Ratchet & Clank – fostering a love for diverse and engaging content.

Children learn from their peers, but if everyone is experiencing the same limited selection of games, the cycle continues. It falls to parents to break that cycle, to intentionally expose their children to the full breadth of what gaming has to offer.

This isn’t about imposing personal preferences. It’s about providing a foundation, a grounding in the art form. Just as parents introduce their children to music and movies, they should do the same with video games, carefully curating experiences appropriate for their age and maturity.

A lack of exposure often leads to a lack of appreciation. I’ve observed colleagues with little interest in music, individuals who never developed a connection to the art form because it wasn’t present in their upbringing. The same principle applies to video games.

Providing a head start in the arts – and video games are undeniably an art form – is simply good parenting. It’s about equipping children with the tools to explore, to appreciate, and to engage with the world around them in a meaningful way.

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