A dramatic reversal unfolded this week for Meta’s ambitious metaverse project, Horizon Worlds. Just days after announcing its closure for VR users, the company unexpectedly decided to keep the virtual space operational, a move driven by passionate feedback from its existing community.
The initial announcement of Horizon Worlds’ shutdown sent ripples through the VR community, signaling a potential retreat from Meta’s once-bold vision of a metaverse future. However, a late-day Instagram post from Meta’s CTO, Andrew Bosworth, revealed a change of heart – a decision made “just today,” he stated.
While new development within Horizon Worlds for VR is halted, existing VR games and experiences will remain accessible. Bosworth emphasized the commitment to supporting those who have already invested time and energy into the platform, allowing them to continue enjoying their virtual spaces “for the foreseeable future.”
This shift doesn’t indicate a renewed focus on VR as a whole, but rather a strategic pivot towards mobile platforms. Meta is now directing the majority of its resources towards mobile development, recognizing that’s where the largest concentration of users and creators currently reside.
The saga of Horizon Worlds highlights the challenges Meta has faced in establishing a foothold in the metaverse. The Reality Labs division, responsible for the project, has reportedly spent over $83 billion since 2021, with user numbers peaking at a modest 200,000 monthly active users – a stark contrast to platforms like Roblox with over 381 million.
The initial promise of the metaverse, unveiled by Mark Zuckerberg in 2021, envisioned a successor to the mobile internet, a digital realm capable of hosting billions. That vision hasn’t materialized, leading to job cuts and a reassessment of priorities within Meta.
Despite the scaling back of first-party VR content, Meta maintains its support for third-party VR developers and continues to outline plans for future VR headsets. However, the company’s trajectory is increasingly focused on artificial intelligence and, notably, smart glasses.
The success of Meta’s AI-powered smart glasses stands in stark contrast to the struggles of its VR headsets. Plans are already underway to manufacture 20 million pairs of these “face computers” by 2026, indicating a clear preference for technology that augments our existing reality rather than transporting us to entirely new ones.
The story of Horizon Worlds is a compelling illustration of the evolving landscape of immersive technology. It suggests that, for now, the future lies not in escaping to virtual worlds, but in enhancing the world we already inhabit.